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Paradise

ROLE

Designer

DESCRIPTION

This is a prototype action game. Eliminate the enemy will win; dead from the enemy will lose. The player’s goal is trying to using “hit back” mechanism to defend the attack from the enemy. 
Player control: WASD - movement, Left Click - Attack, Right Click - hit back, SPACE - Jump, R - Restart, ESC - quit.
The “hit back” mechanism will be in the a very hard timing. When the player and enemy’s sword collider at the same time, this mechanism will be trigger. 

YEAR

2022/11/26

GENRE

Action

PLATFORM

PC

Growth & Development

The “hit back” mechanism was the most difficult part of the project. In this part, I learn how to use the separate code to complete one function, and it can make the code to be repeatable. Also, the AI system still was the most challenge part. I learn how to set up different range to design different action of the enemy. 

The “hit back” function is still not that smooth, this is the only function I can not complete very well. I think the new coding strategy is very helpful, bot just a single function code; it‘s like I learn a new thinking strategy from the class; for example, I can use the separate coding to make the input and events system.  

I think complete the game loop between the player and enemy will be especially proud of, because I never do this in the 3D version before; I think I already step in the 3D game making area. 
PS: The Repo I think is not work in some reason, it said that my file is too big to upload. I still can not find the solution of this. 

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Future Plans

Firstly, I will develop the action system and make the interaction to be more smooth. Also, setting up more different pattern of the action animate part; using animator controller (int). 
Also, upgrading the AI system to be more intelligence; not just chasing and attacking the player, it will contain more state to detect the player’s action.  

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